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Marmoset toolbag 3 material blending
Marmoset toolbag 3 material blending










We plan to add support for more items on this list in the future. This is a list of the currently supported shader models and texture inputs. It’s important to note that lossless normal maps can significantly increase the size of your Marmoset Viewer file. Scenes with large or many textures will increase file size and bandwidth use and may not run well or may even crash on lower end devices like tablets and phones.īeginning with the Marmoset Toolbag 2.08 update, we’ve added an option to export high-quality, losslessly compressed normal maps. Unreasonable: Textures are capped at 4096×4096 with high quality compression.High: Textures are capped at 2048×2048 with medium quality compression.Low: Textures are capped at 1024×1024 with low quality compression.The texture quality options in the export dialog determine compression and resolution, with the following maximums:

marmoset toolbag 3 material blending marmoset toolbag 3 material blending

Texture content is converted to a standard shading model, which is why you will see your textures displayed as reflectivity and gloss even if they were authored as metalness and roughness.

marmoset toolbag 3 material blending

On export, your scene content is compressed to minimize the file size.












Marmoset toolbag 3 material blending